Aug 20, 2006, 05:14 AM // 05:14
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#121
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Furnace Stoker
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
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I don't see anything in your list that's like my thread, so I though I would point it out to you.
http://www.guildwarsguru.com/forum/s...php?t=10029778
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Aug 27, 2006, 01:05 AM // 01:05
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#122
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Jungle Guide
Join Date: Jul 2005
Location: Kuala Lumpur, Malaysia
Guild: Deimos Tel Arin [CCTV]
Profession: W/
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Here is a situation that I encountered in Fort Aspenwood earlier:
1. Kurzicks team slew the Siege Turtles of both Orange and Purple Squad
2. But they kept the Luxon Warriors (NPC, Siege Turtles' "bodyguards") alive
Hence, for the remainder of the battle, the Luxons are unable to send in new Siege Turtles reinforcements.
My question is:
Is this working as intended?
Or is this a glitch?
Thank you.
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Sep 29, 2006, 11:27 PM // 23:27
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#123
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Jungle Guide
Join Date: Jul 2005
Location: Kuala Lumpur, Malaysia
Guild: Deimos Tel Arin [CCTV]
Profession: W/
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The Juggernaut can be kept behind the green gate, is this working as intended, or is this a glitch?
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Feb 03, 2007, 06:29 PM // 18:29
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#124
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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This is easier:
Make Fort randomly give amber to some of the the winning team members.
Make Quarry randomly give jade to some of the the winning team members.
This could be aplied to to the Challenges:
Make Dragon's Throat give randomly imperial commendations to some players each time a boss is killed.
Make Altrumm Ruins and Amatz Basin give randomly Jade to some players each time a boss is killed.
Make Zos Shivros Channel and The Aurios Mines give randomly Amber to some players each time a boss is killed.
People will go there to get the stuff.
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